Designing Inclusive Mobile Apps for Emerging Markets

UI/UX, Product Design, User Research
Project Overview
The goal of this project was to design a mobile trading app for users in emerging markets. We selected Ghana as our focus market. For context, Ghana is a mid-size, English-speaking country, with a fairly stable economy. As with many countries in the developing world, mobile phone usage in Ghana has exploded in recent years.

NB: Much of this content has been simplified and/or modified in order to honor NDAs and confidentiality agreements. The proposed use case for this project has been modified to target "small jobs" (painters, drivers, etc.).
My Role
Throughout the course of this work, I was the project lead for the software development team for four years. I was heavily involved in leading the field research and user tests in Ghana, and rolled out nearly 10 different app prototypes.

In many cases, I was also responsible for the UI design.
CTED Case Study Cover Photo: A black man is holding a smart phone, looking at an Android app titled "Job Trading Platform."
The trading marketplace's business model, which requires a large user base of both buyers and sellers, is usually more successful in highly populated urban centers. Yet discoverability can be more meaningful for rural users, whose networks are more limited and who might otherwise travel great distances without any guarantee of finding a business partner at the destination.

We realized that rural users typically operate in extreme circumstances and that any assumptions about "good" app design would have to be set aside. It was critical that we follow a participatory design process and spend meaningful time with our users in order to understand their local environments, and how this in turn affected their relationship with technology.

Ultimately, we would travel to Ghana five times over a 10-month period in order to engage with local community members and test various iterations of mobile apps designed for these communities. We visited several rural communities and conducted interviews with over 30 users.

These participants were identified by local community leaders as people who were reliable, able to read and speak basic English, and open to adopting new technologies.

INSIGHTS
Through our interviews, we learned that the majority of our users had previously used mobile phones to make phone calls or send text messages, but only 1/2 had prior experience with a touch-screen device, and 1/3 had used a smartphone before. For those who had used or owned a smartphone, the operating system was overwhelmingly Android.

These findings allowed us to identify specific use cases and user profiles that helped us structure the different objectives and skill levels of our users. These fields tests also allowed us to develop mental models and collect feedback that greatly improved app usability.

For example, many of our users were farmers who were less accustomed with high-dexterity actions. We observed that many users were uncomfortable with sophisticated (e.g. swipe) gestures, that were often triggered unintentionally.

Moreover, even though most of our participants could read basic English, it was overwhelming to read through a lot of text, especially if the prompts required decision-making with financial implications.

Similarly, we also found that using strategic color/shape combinations made it easier to teach new users ("press the red square"), rather than trying to describe abstract diagrams or icons ("press the grey thingy that has a purplish line coming off the top").
The Center for Technology and Economic Development (New York University in Abu Dhabi)
Research Associate
Sep 2012 — Oct 2017

Full Case Study

CTED Case Study Photo 1: A black man is holding a smart phone, looking at an Android app titled "Job Trading Platform." The image is titled "Designing Inclusive Mobile Apps for Developing Regions" and has subtext indicating that the main themes of the project are "UI/UX" and "Technology for Developing Regions."CTED Case Study Photo 2: Background of the projectCTED Case Study Photo 3: A trading marketplace for rural and urban users alikeCTED Case Study Photo 4: a black and white photo that I took of a busy market in rural Ghana. There is a road filled with cars, trucks, merchants, and shoppers. The van in the foreground has a large sticker in the back window that reads "No Food for Lazy."CTED Case Study Photo 5: My roleCTED Case Study Photo 6: A landscape photo that I took of the rural town in Ghana where we conducted our project. There are multiple low-lying homes with tin roofs, and beautiful tree-covered hills in the background. CTED Case Study Photo 7: Research Process of the project.CTED Case Study Photo 8: A photo that I took of 3 farmers holding Android phones and learning how to use our mobile app, in one of our many training sessions and user research interviews that we conducted in rural Ghana.CTED Case Study Photo 9: Insights of our research projectCTED Case Study Photo 10: User flow of our mobile appCTED Case Study Photo 11: Examples of design insights and guidelines for designing mobile apps for rural users, based on our user research and testingCTED Case Study Photo 12: Disclaimer that the details of this case study have been modified and simplified to honor NDAs and confidentiality agreements